Use this guide to download the tracks and assign them to GamePlayMusic and MenuMusic in Unity.

You can skip all of this: leaving "Clip" empty on those configs does not break the game; only the music will not play.

Download links

Where music is wired in the project

Main procedure

Step 1: Download audio

  1. Download the files from the links above.

Step 2: Assign clips to configs

  1. Open GamePlayMusic.asset in the Project window.
  2. Set field "Clip" to your gameplay AudioClip.
  3. Open MenuMusic.asset.
  4. Set field "Clip" to your menu AudioClip.
  5. Optional tuning on each asset:

Step 3: Confirm scene wiring

  1. Open scene: Assets/GorodiskiGames/TowerClash/Scenes/Gameplay.unity
  2. Select root object "Controller".
  3. On AudioModuleView, under "_musicEntries", confirm:
  4. If an entry is missing, add it to match the enum MusicType in code.

Troubleshooting